AI Insights · Timothy · October 2024
Top 5 High Fantasy Games Performance in Lithuania Q3 2024
Explore the performance of top high fantasy games on a unified platform in Lithuania during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, high fantasy games demonstrated varied performance metrics across Lithuania on a unified platform. Here's a closer look at the top five games in this category:
Cup Heroes from Voodoo saw impressive growth in its metrics throughout the quarter. Weekly revenue began at a modest $29 in early July, escalating to approximately $617 by mid-September, before settling around $353 towards the end of the quarter. Downloads followed a similar upward trajectory, peaking at 4.8K in early September. The game also boasted a significant increase in active users, rising from 627 at the start of July to a high of around 6.8K by early September.
Hero Wars: Alliance RPG, published by Nexters Global LTD, maintained a steady revenue stream with a notable spike to $4.4K in the last week of September. Downloads were relatively stable, with an increase from 584 in early September to 3.6K by the end of the month. Active users also saw growth, climbing from around 3K in July to over 5.2K in September.
Squad Busters by Supercell experienced a decline in both revenue and downloads over the quarter. Revenue started at $1.3K in early July, decreasing to $671 by the end of September. Downloads mirrored this decline, starting at 3.1K and dropping to just 293. Active users also decreased significantly, from 678 in July to just 46 by the end of the quarter.
Coin Master from Moon Active remained a strong performer in terms of revenue, consistently generating over $17K weekly, with a peak of $22.9K in late September. The game maintained a stable download rate, with a slight increase from 924 in early July to 1.1K by the end of the quarter. Active users hovered around the 14K mark, peaking at 15.6K in July.
Evony by TOP GAMES INC. showed fluctuating revenue figures, starting at $1.4K in early July and peaking at $3.3K by late July, before declining to $1.7K by the end of September. Downloads were relatively stable, with minor fluctuations around the 700 mark. Active users remained consistent, though there was a slight decline from 3.3K to 2.6K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analyses on app performance can be found.